Please use this identifier to cite or link to this item: http://hdl.handle.net/11479/270
Document Type: info:eu-repo/semantics/article
Title: Between particularity and the construction of the world: Mimesis in video games – levels, types, and contexts
Journal: Intersemiose - Revista Digital
Authors: Stasieńko, Jan
Keywords: games; simulationism; mimesis
Issue Date: 2013
Citation: Intersemiose - Revista Digital, 2(4), 166–184.
Abstract: The category of mimesis is not a very frequent subject of video game analysis. The literature within this field includes only a few studies devoted to it. In this article I will focus on various extents of mimesis in games as well as factors that have an impact on the mimetic relations. I will also propose several sub-terms, which can define specific types of mimesis in games: from particular mimesis through fractal to the holistic one. The selected games, both the up-to-date ones and those popular in the past, will serve as case studies.
URI: http://hdl.handle.net/11479/270
ISSN: 2316-316X
Appears in Collections:WNSiD – Publikacje i manuskrypty

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